A Cinema Museum

Rome, Italy  |   Year Three  |  2 weeks

 

Competition entry for START - Rome Architecture and Cinema

Finalist |  Collaboration with Marco Zaccaria

 

We deliberately chose to create a museum of cinema through the use of film only. We believe that cinema is an art, the visual manifestation of a pure idea conceived by the director and shaped by the eye of the camera. Objects, locations and even actors are not relevant per se, but only within the context of the movie. Therefore including any physical object (costumes, set designs, models) in the exhibition would only encourage distraction from the meaning to the signifier.

 

If the feeling of chaos and confusion is wanted and necessary (we must get lost to find ourselves), we still have to make sure that the visitor is ready for this experience. The entrance podium, with its minimal appearance and simple orthogonal plan, plays a key role.

 

The visitors go through a sequence of identical spaces, arranged on an axis; scenes from key movies on the side walls overlap with 

 

 

 texts, projected on the semi-transparent fabric partitions that gradually isolate the internal space from the chaos of the city. During this journey, the visitor understands the aim and structure of the exhibition.

 

At the end of this introduction, they reach a vast, almost surreal cloud-like space. A thin grid based on a 50cm module shapes a complex system of voids, platforms, stairs and ramps, in which they are free to wander. Carefully selected scenes are projected on countless screens that seem to be floating in the air. The modular grid allows for the creation of all sorts of spaces. In the more enclosed spaces, seating is provided and the visitor is confronted with longer sequences from the same film, theme or director. In the more open spaces the focus is on confrontation, comparison, evolution and reference. Screens face each other, or overlap; synchronisation, sound, orientation, proximity and scale are all used to suggest relationships between different sources, but nothing is explicitly added to the content of the scenes.

 

iso 02

Axonometry drawing showing respectively:
the skin, grid, screens, floors and platforms,
circulation core

internal

Perspective view looking towards the entry. People are invited to take a journey of changing light and knowledge. This section of the building is dedicated to introduce the viewer with basic and brief facts which would help him perceive the main exhibition space fully. As people go along the continuous semitransparent layers, the space gradually becomes darker and mysterious which adapts the eye to the next scene. 

perspective

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Horizontal slices showing the revolving shape of the circulation core and the waves of the skin.

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